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Skoops

Game Artist

Taiwan

Joined on 6/11/20

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Waha Update #13 - Thank You!

Posted by Skoops - 1 day ago


WE DO'D IT!


Big thanks to everyone that enjoyed Circuit Break! We got a lot of good feedback, some of which we hopefully addressed in our latest patch, namely some balance and difficulty nerfs. We also added a "Next Room" option in Arcade to queue up whatever room design you prefer.


Special thanks to Tom for giving us the feature and letting me do the wall art to match; we definitely benefited from the boost!


Shoutouts to @qwerty741 , @Urichov and @Adarcela for being the first ones to beat both Arcade modes!


We also got some fanart! Thanks @MOHD5aqer !


So, what's next? Our heroine is finally back in her home world, which took a couple years longer than I originally planned. I think about 50 Marvel movies featuring multiverses came and went in that time, so it's the last thing I want to do again after this Robot World business is done and dusted. Whatever new story Waha is in, it's gonna be in her own world, no if ands or buts.


I said this would likely be my last Waha project using Unity, and even though my reasons for that have mostly been reversed in the time it took to make Circuit Break, I'm still drawn towards other engines. My first thought was Godot, but I've been learning Unreal Engine for work, blueprints just fit my visual-oriented brain better than coding, and since you can do HTML5 builds in UE4, I'm currently giving that a shot. I've successfully run little tests of UE4 projects on Newgrounds, so I figure if I can make something that stays relatively small, I can eventually post it here. It's easy to bloat the hell out of a UE project so it'll be a good exercise in optimization.


I'd be working within significantly more limitations if I attempt the "programming" myself, so a smaller scope is all but a given. I feel like a slower paced - dare I say cozy - game might be fun to make after working on what is likely the world's toughest Woods-Like (Whose woods? I have no idea). I want Waha to eventually go on other big adventures, and I think there's potential in a more modern, elevated approach to puzzle game/platformer hybrids that isn't so derivative. But that'll be a lot of work, and I'd kinda need my situation to change. If you're a publisher willing to bankroll me, gimme a call - I'm cheap!


Thanks again to everyone for making these past weeks the highlight of my time doing indie development. Onwards!


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Comments

Congrats on the launch! The art comes together so well to make it incredible.