HELLO BEAUTIFUL PEOPLE
Well lemme tell ya, we've been hard at work getting this sucker up to snuff, and there's light at the end of the tunnel.
We are about 95% feature complete, and we've started a closed beta test to do as much bug-finding on the WebGL version as possible. We've already gotten a lot of useful information that will lead to the version you'll eventually be able to play on Newgrounds being as stable and reliable as possible. Unlike with Robot Daze, we have no deadlines to hit, so that means a lot more polish on a lot more content.
We felt this game has enough stuff to stand on its own, so although it's part 2 to Waha's Robot Daze, we've given it its own title and logo. Say hello to Waha's Circuit Break!
Tons of new art and music, smoother gameplay, and now with controller support.
Last time, I said I couldn't promise an Easy Mode, but now, I can! You can now switch difficulties on the fly, meaning you won't have to start the game over or quit just because one level is giving you trouble.
Speaking of trouble, here are a few new challenges that Waha must face:
-Hostile bots have telegraphed attack patterns that must be avoided. Waha's only got 3HP, so you better be careful!
-Bosses? Yup, we got em.
-New Piece types, including X-shaped bots that can only be cleared diagonally.
-There are upwards of 20 NPC encounters, some hidden, some difficult to reach. You'll need to find and talk to them all to get the coveted Chatterbots achievement.
We've still got some secrets to keep, but you won't have to wait too long for them now. I've been saying "home stretch" for a couple months now, but that's kind of the nature of game development. You finish all the fun stuff, and then all the "I'll get to that later" stuff needs to finally get gotten to. There's less and less of that every day, I'm feeling pretty good. This is gonna be a big one.
Much love, hopefully the next time I make an news post, it'll be a launch announcement.
Cheers!
ZekeWatson
The last 1% takes 99% of your entire dev time. It's the Gamer's Paradox!
Didn't know you were working on a game until recently, excited to see the launch! Everyone's clearly putting in a ton of effort
Skoops
I've known a similar saying: The first 90% is easy, the tough part is the last 90%. Both more or less true. Since the last two Waha games were for a game jam and a NG holiday, this is my first time directing a project that actually has time to get all the little bits sorted, so it's kinda exciting to see what we're capable of.