Howdy Pardners,
The TL;DR up front is that if you're a programmer in Unity, GameMaker, Godot, etc., we might be interested in collabing with you. PM me! Now the details:
So, last time I said we were looking for a Unity programmer to fill-in for our OG - that option is very much still on the table, and if you're one of those that can help us finish Part 2 of Waha's robot saga, hit me up, pretty please. That's still our easiest and fastest option, at least in terms of once the ball is rolling.
That said, (and this is something I expected,) getting the ball rolling is the tough part. It's been a little difficult finding people that are still interested in doing work in Unity nowadays. It was a couple updates ago that I myself basically swore the engine off, thinking that we were going to have a fresh start on Godot. Unity as a corporate entity is too shady, too unpredictable and ultimately not where we want to dump all our skill points. If we're lucky enough to find a Unity programmer to wrap things up, this will still likely be our last project in it.
With that in mind, I'm going to be reaching out to people with Godot and GameMaker experience to see if they're up for building Part 2 from the ground up with us. That would mean a lot of extra work for me too, but I'm obviously up for it. I wanted Waha to end up on one of those engines, regardless.
If you've got the chops but are on the fence about reaching out, lemme engage in some minor bragging to entice you: Every Waha game so far (yes, all two of them) have been award-winners on NG: Panpukin Panic won 3rd place in Stepford's Mobile Jam, and Waha's Robot Daze won 1st prize on Robot Day 2023. If you want to shoot for a slot in NG's Legendary Games category, so do we. Be a part of our upwards trajectory!
Waha thanks you.
Nabella
If the Waha thing still doesn't work out are you guys going to start a different project?
Skoops
Since I don't have a hard time limit, I'm gonna say it'll work out one way or another. I've only been looking for people for two weeks, and through pretty narrow channels.
But I am seeing how much of a game I can put together myself in Godot in the meantime; nothing at the same level of complexity, though. I'm giving myself the goal of getting something simple out in a reasonable amount of time for a total novice that may or may not be Waha-related (probably will be).